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首頁游戲資訊玩家心得 → csgo子彈無限后座力減輕 武器威力增大修改方法

csgo子彈無限后座力減輕 武器威力增大修改方法

相關軟件相關文章發(fā)表評論 來源:西西整理時間:2015/1/10 11:29:51字體大小:A-A+

作者:西西TS點擊:548次評論:0次標簽: CS:GO

  • 類型:游戲其他大。36M語言:中文 評分:10.0
  • 標簽:
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csgo是一款在全世界熱門的FPS競技游戲,今天小編為大家分享玩家自己琢磨出來的控制臺單機打bot作弊修改技巧,希望能幫到大家愉快游戲!注意這些命令只適合單機打電腦哦,聯網是不能用的。

修改方法:

找到..\Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\scripts文件夾,找到里面的所有以weapon_開頭的文件,這些文件都是武器腳本文件,全部都是txt文件,例如找到weapon_aug.txt,
里面的參數:
WeaponData
{
// particle muzzle flash effect to play when fired
"MuzzleFlashEffect_1stPerson" "weapon_muzzle_flash_assaultrifle"
"MuzzleFlashEffect_3rdPerson" "weapon_muzzle_flash_assaultrifle"
"HeatEffect" "weapon_muzzle_smoke" //槍口冒煙的模型
"HeatPerShot" "0.35" //每槍多少熱量
"AddonScale" "0.90"
"AddonLocation" "primary_rifle"

// model for the shell casing to eject when we fire bullets
"EjectBrassEffect" "weapon_shell_casing_rifle"

// the tracer particle effect and frequency
"TracerEffect" "weapon_tracers_assrifle"
// 0 = never, 1 = every shot, 2 = every other, etc
"TracerFrequency" "1" //彈道,0為不顯示,1為顯示

"MaxPlayerSpeed" 245 //站立時的移動速度
"MaxPlayerSpeedAlt" 190 //蹲下時的移動速度
"WeaponType" "Rifle" //武器類型
"FullAuto" 1 //是否為全自動,1為是
"WeaponPrice" "3300" //武器價格
"KillAward" "300" //殺敵獎勵
"WeaponArmorRatio" "1.8"
"CrosshairMinDistance" "3" //開槍時準星離開中心的最小距離
"CrosshairDeltaDistance" "3"
"Team" "CT" //武器所屬的隊伍
"BuiltRightHanded" "1" //是否為右手持槍,1為是
"PlayerAnimationExtension" "aug"

"CanEquipWithShield" "0" //是否可以和防爆盾同時擁有,1為是

"ZoomLevels" 1 //放大級數,aug能放大一次,狙擊槍能放大2次
"ZoomTime0" 0.06
"ZoomFov1" 55 //放大倍數
"ZoomTime1" 0.1
"HideViewModelZoomed" 1
"ZoomINSound" "Weapon_AUG.ZoomIn"
"ZoomOUTSound" "Weapon_AUG.ZoomOut"

// Weapon characteristics:
"Penetration" "3" //穿透系數,0-3
"Damage" "300" //武器傷害
"Range" "8192" //范圍
"RangeModifier" "0.98"
"Bullets" "1" //每一槍所發(fā)出的子彈數,個人認為不是越多越好
"CycleTime" "0.12"
"TimeToIdle" "1.9"
"IdleInterval" "20"
FlinchVelocityModifierLarge 0.40
FlinchVelocityModifierSmall 0.55
// accuracy model parameters
"Spread" 0.00 
"InaccuracyCrouch" 0.00
"InaccuracyStand" 0.00
"InaccuracyJump" 0.000
"InaccuracyLand" 0.000
"InaccuracyLadder" 0.00
"InaccuracyFire" 0.00
"InaccuracyMove" 0.00

"SpreadAlt" 0.00
"InaccuracyCrouchAlt" 0.00
"InaccuracyStandAlt" 0.00
"InaccuracyJumpAlt" 0.000
"InaccuracyLandAlt" 0.000
"InaccuracyLadderAlt" 0.00
"InaccuracyFireAlt" 0.00
"InaccuracyMoveAlt" 0.00

"RecoveryTimeCrouch" 0.405520
"RecoveryTimeStand" 0.469727


//取消后坐力必須把以下四項設為0,如下所示:
"RecoilAngle" 0
"RecoilAngleVariance" 0
"RecoilMagnitude" 0
"RecoilMagnitudeVariance" 0
"RecoilSeed" 24204

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#SFUI_WPNHUD_Aug"
"viewmodel" "models/weapons/v_rif_aug.mdl"
"playermodel" "models/weapons/w_rif_aug.mdl"

"anim_prefix" "anim"
"bucket" "0" //哪一個包,0為主武器,1為副武器
"bucket_position" "0"

"clip_size" "-1" //彈夾子彈數目,-1為無限

"primary_ammo" "BULLET_PLAYER_762MM" //子彈類型
"secondary_ammo" "None"

"weight" "25"
"item_flags" "0"

"rumble" "4"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_AUG.Single"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "E"
}
"weapon_s"

"font" "CSweapons"
"character" "E"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "V"
}
"zoom"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-9 -3 -15"
Maxs "25 12 -1"
}
World
{
Mins "-11 -1 -5"
Maxs "23 4 10"
}
}
}

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