mgba模擬器是最近剛出的,由GBAtemp大神Ncorp.開發(fā)的基于Javascript的mGBA目前發(fā)布了完成度較高的CIA安裝版本,同時(shí)也有NINJA HAX可用的版本。
這個(gè)模擬器完成度很高,不少游戲接近完美。mgba是目前運(yùn)行情況最好的一個(gè)。懶得翻譯了
運(yùn)行了下火紋8和口袋綠寶石,速度十分感人。
和那個(gè)基于gbsp的gba模擬器半斤八兩。
按Y鍵就可以拉滿全屏 速度有一點(diǎn)點(diǎn)慢 不明顯 不支持中文名 不過已經(jīng)快完美了 可以淘汰dstwo了
3ds玩GBA的還原度:
3ds官方gba vc (數(shù)量很少,10個(gè)) > 3ds custom gba vc (99%均可直接轉(zhuǎn)運(yùn)行,小部分需要打補(bǔ)丁) > 3ds模擬器 > dstwo
dstwo卡運(yùn)行g(shù)ba的還原度是最差勁的
ndsl的話,有g(shù)ba卡槽(slot2), 還原度:
slot2插gba正卡 > slot2插gba盜卡 =(約等) ez3in1配合slot1燒錄卡 > dstwo卡
[GBA模擬器] mGBA v0.1.1
Bugfixes:
ARM7: Fix LDM writeback to a register already written
GBA: Fix timers 2 and 3 updating incorrectly
GBA Audio: Make larger buffer sizes than 2048 actually work properly
GBA Audio: Fix GB audio channels being too quiet (fixes #159)
GBA Audio: Properly initialize audio FIFO channels
GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
GBA BIOS: Fix BIOS prefetch after returning from a SWI
GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
GBA BIOS: Fix HuffUnComp boundary conditions
GBA Memory: Don’t call into GPIO write calls if GPIO devices are absent
GBA Memory: Properly initialize 1 Mb flash, and add debug logging
GBA Memory: Filter out top nybble of DMA addresses
GBA Memory: Properly bounds-check VRAM accesses
GBA Memory: Fix initial DMA state
GBA Thread: Allow halted games to exit cleanly
GBA Video: Fix blend issues with obscured middle layers
GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
GBA Video: Fix window interactions with 16-color mode 0 mosaic
GBA Video: Fix sprite boundary conditions with mosaic
GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
Qt: Fix issue with set frame sizes being the wrong height
Qt: Fix emulator crashing when full screen if a game is not running
Qt: Fix window focus issues
Qt: Properly set default video recording settings
Qt: Fix a race condition when a game crashes immediately
Qt: Fix some cases where key mapping can break if focus is adjusted
Qt: Fix crash if a game pauses before any frames are shown
Debugger: Negative PC-relative loads now properly subtract the offset
Debugger: Align PC-relative loads in Thumb
Debugger: Fix watchpoints triggering too late
Debugger: Fix binary print putting spaces between digits
Video: Ensure FFmpeg encoder has audio frames
Video: Fix uncompressed PCM audio recording
Video: Fix FFmpeg crashing when the file extension is