使命召喚13:無限戰(zhàn)爭(zhēng)在昨天更新了1.04版本,而且有1G左右,內(nèi)存還比較的大,所以更新的內(nèi)容還是很多的,下面小編就來給大家介紹一下使命召喚13:無限戰(zhàn)爭(zhēng) 1.04版本更新中文一覽,希望能幫助各位玩家!
更新內(nèi)容:
昨天游戲更新了1.04版本,大小800M~1G左右。
本次更新的大致內(nèi)容有:
There was over 1,000 bug fixes in this title update across MP and Zombies this go around. Some were smaller, backend fixes and adjustments and some were larger well known issues that we received from you and your feedback, so thank you!
我們這次修復(fù)了本作多人及僵尸模式的超過1000個(gè)bug,有些是很小的后臺(tái)修復(fù)與調(diào)整,有些是玩家反饋的大的、廣為人知的問題,在這里也感謝玩家的反饋。
Multiplayer
多人模式
Fixes for Medals
修復(fù)了一些獎(jiǎng)牌問題
General fixes for Infected mode
修復(fù)了一些感染模式的問題
Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
移除了奪旗模式賽后贏家展示時(shí)的旗子;另外調(diào)整了沒有擊殺回放的游戲的會(huì)話狀態(tài)?
Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
修復(fù)了一些地圖問題(我們知道玩家反饋了Genesis的問題,我們正在進(jìn)行修復(fù))
Removal of Taunts that weren't supposed to be unlocked
修復(fù)了可以使用原本沒有解鎖的贏家展示動(dòng)作的問題
Localization formatting fixes
本地化內(nèi)容的格式修復(fù)
Adjusted a challenge to correctly reference Propulsion rather than Rushdown
某一個(gè)挑戰(zhàn)原本是記錄Propulsion Trait技能的,實(shí)際卻是錯(cuò)誤的記錄了Rushdown,現(xiàn)在已經(jīng)被修復(fù)了
Fixed typos
修復(fù)了一些錯(cuò)別字
Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
把擊殺空中的敵人的挑戰(zhàn)要求稍微放寬了一點(diǎn)
EAK ADS fire fix
修復(fù)了EAK?開瞄射擊
Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
修復(fù)了分屏游戲時(shí)2P玩家無法獲得任務(wù)小隊(duì)經(jīng)驗(yàn)的問題
Added a sound for tripmine projectile
增加了一個(gè)詭雷發(fā)射的音效
Fix for Synaptic death going through the ground
修復(fù)了Synaptic專家死亡之后身體會(huì)穿過地面的問題
Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
個(gè)人死斗模式獲得前三名的玩家會(huì)記錄一次勝利,并且在結(jié)算時(shí)會(huì)顯示勝利
Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
相比未選擇的分?jǐn)?shù)獎(jiǎng)勵(lì),已選擇的三個(gè)分?jǐn)?shù)獎(jiǎng)勵(lì)會(huì)有更多的contract?
Adjusted points for score per bomb plant
調(diào)整了放置炸藥獲得的分?jǐn)?shù)
Fixed accessory collision on the R.A.W.
修復(fù)了R.A.W.的配件沖突問題
Adjusted a Frontline spawn point on Riot due to intersection geometry
調(diào)整了Riot地圖沖鋒TDM的重生點(diǎn)
Fix for previews of Mission Team emblems when they were still locked
修復(fù)了任務(wù)小隊(duì)尚未解鎖時(shí)可以預(yù)覽圖標(biāo)的問題
Adjusted gun camos
調(diào)整了一些武器迷彩
FFA score increase from 50 to 100
個(gè)人死斗的擊殺得分從50上升至100
Fixed the collision of the strap on the Karma from glitching through the other side of the gun
修復(fù)了Karma模型上的背帶會(huì)穿過**的問題
DMR-1 – Epic- No longer supports the Variable Zoom Scope
DMR-1史詩不支持縮放瞄具了
Enlarged the collision shape on cosmetics to prevent clipping with various weapons
增大了武器裝飾物的碰撞體積以防止出現(xiàn)一些重疊的情況
Fix for one extra frame of latency that was appearing in the muzzle flashes
修復(fù)了槍口火焰會(huì)導(dǎo)致1幀延遲的問題
Fixed a bug where bots wouldn’t pick up crates in Drop Zone
修復(fù)了空投補(bǔ)給模式中機(jī)器人不會(huì)打開箱子的問題
Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
修復(fù)了個(gè)人死斗中發(fā)射器會(huì)鎖定自己的連殺獎(jiǎng)勵(lì)的問題
Fix for S&D crash
修復(fù)了搜索與爆破游戲崩潰的問題
Better win conditions that will prevent draws in Reinforce
新的獲勝機(jī)制會(huì)導(dǎo)致Reinforce模式中某些情況下不會(huì)有平局出現(xiàn)
Combat Burst duration tuning for CWL
Combat Burst技能(Trait,擊殺之后短時(shí)增加移動(dòng)速度)為了CWL電競(jìng)調(diào)整了持續(xù)時(shí)間
CWL – adjustments to recipe for correct Payloud charge and score rates
CWL電競(jìng)-調(diào)整了Payloud充能
Fixed one known issue with framerate on Xbox One and various performance improvements – if you’re still experience this, please let us know
修復(fù)了Xbox One平臺(tái)的一個(gè)已知的幀數(shù)問題,同時(shí)進(jìn)行了諸多性能優(yōu)化——如果你仍然有這個(gè)問題的話請(qǐng)向我們反饋
Added Infected mode
增加了感染模式
Adjustment to the Warden Killstreak on Breakout
調(diào)整了Breakout地圖的Warden連殺獎(jiǎng)勵(lì)
Pick 10 points are now blue
Pick10的條現(xiàn)在是藍(lán)色的了
Added ability to see the chosen Rig and mini combat record of others players in a lobby
可以查看房間中玩家不同的Rig的戰(zhàn)績(jī)記錄了
Zombies in Spaceland
Fix for pap zappers having no ammo after you pick them back up off the standee
修復(fù)了升級(jí)武器會(huì)導(dǎo)致子彈消失的問題
Fix for pap zappers not having camo after putting back on the standee
修復(fù)了升級(jí)武器會(huì)導(dǎo)致迷彩消失的問題
Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
修復(fù)了Brute在抓起僵尸摘下頭盔之后頭盔會(huì)不正常地重新出現(xiàn)的問題
Fix for zombies who "walk on air"
修復(fù)了僵尸浮空的問題
Fixes for certain cards with the Alien Fight
修復(fù)了外星人戰(zhàn)中關(guān)于某些卡片的問題
Front end camera transition fixes
界面視角過渡問題的修復(fù)
Fix for the croc mouth (sometimes it wouldn’t return to its original height)
修復(fù)了鱷魚陷阱有時(shí)候不會(huì)回到初始高度的額問題
Fix for seeing player outlines when they are playing emulated arcade games
修復(fù)了玩家在玩小游戲時(shí)顯示身體輪廓的問題
Allow clowns to be part of the "kill marked" challenges
小丑可以是kill marked的任務(wù)之一了
Make sure the Brute zombie doesn't decide to grab/kill zombies who are marked for a challenge
保證Brute不會(huì)抓起、殺死僵尸也成為了成就之一了
Fix for players being able to jump+sprint down the slide
修復(fù)了玩家可以在跳起后立刻滑鏟的問題
Add the soul key progression to the front end.
界面會(huì)顯示靈魂之匙的進(jìn)度了
Fix for players being able to repair a window from too far away and avoid being attacked
修復(fù)了玩家可以從很遠(yuǎn)的地方修窗戶導(dǎo)致不會(huì)被攻擊的問題
Fix for N31L's pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
?
Fixed the occasional crawling zombie playing a standing death animation
修復(fù)了有時(shí)爬行僵尸的死亡動(dòng)作是普通直立僵尸的的問題
Reducing emissive on camos
降低了迷彩的放射性
Give player a hit reward if melee’ing during Infinite Ammo
無限子彈期間近戰(zhàn)命中敵人會(huì)有額外的獎(jiǎng)勵(lì)